Upon trying to play the prototype of Mad Ninja, we realized that there were a lot of factors that needed tweaking:
- Our cards were all different sizes.
- The stats system that we had originally incorporated into the game was confusing once combined with the weapons stat system.
- Our art styles varied greatly from card to card.
- Our points system didn't really work at all.
We're going to be working out a uniform art style when we meet this Friday. Things really seem to be falling into place!
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